Each day, everyone at Springworks comes into work with a true passion for building products and tools for the HR ecosystem. We are artists, innovators, achievers, and dreamers, with a one-track mind to fine-tune the products that we build. Through this series of posts, we showcase our team members, their roles, and what a typical day looks like for them. You can check all the posts here.
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Shyam Sundar joined Springworks in March 2020 as a Game Designer. His passion for game designing started at a young age. Soon after completing his Bachelor’s in banking management, he started to think, what next!
He did a couple of freelancing stints and then, went to Singapore for his Master’s in Visual Design. That’s how his journey as a Gaming Designer started.
At Springworks, he handles many facets as a 3D artist such as using 3D modeling, texture, mapping, and other techniques to create graphics, visual effects, and animations. He also creates storyboards to visualize scenes and create a realistic environment for games, and other visual effects.
Let’s take a deep dive into this curious and creative member of Springworks!
What does your job as a Game Designer entail?
My job role ranges from being a 3D artist, animator and a multimedia artist. I create special effects and visual images with the use of computers, videos, film as well as other media and electronic tools. I create these to be used on videos, computer games and commercials.
There are many components that go into making video games: art, animation, audio and user interface design. There can be script writing, creating systems of economy within the product itself, the wide variety of potential social components and more. It’s my job to see how all of these can come together to achieve the game’s goals – and then be able to communicate this vision to a wide variety of stakeholders.
What kind of skills does one need to be effective in a game designing role?
I have often heard the role of a game’s designer likened to that of a film director. While I don’t personally have any experience in the movies, I can see where there may be similarities, particularly on bigger projects.
Communication and analytical skills are essential for a games designer – combined with an understanding of the technical, artistic, narrative, audio and production aspects of game development.
What do you love about your job?
I love the freedom to design and working with so many different types of people. It keeps the job fresh, interesting and challenging. I love starting with an idea and being an important part of how that can become something potentially people can experience and enjoy.
How do you keep up with latest industry trends?
I try to stay abreast of current trends, other artists and what projects are doing the rounds on forums. I personally like to watch latest hollywood movies to keep up with the latest trends in visual designing and animation.
Walk us through a day in the life of Shyam Sundar!
- Wake up at 9 am
- Have Breakfast
- Start work at 11.30 am
- Check slack and emails
- Team meetings
- Have lunch
- Team communication
- Feedback sessions
- Work until 8.30 pm
- Have dinner
- Spend time with family
- Head to sleep
Do you have any advice for people who want to work in the same line?
If you are passionate about it then you will find a way that works best for you. There isn’t a sure fire way to break into the industry. You won’t if you don’t try.
Get to know people in the industry, attend conferences, write to people, improve your portfolio, be genuine. The more you can show off your particular skill set, the better. That’s not necessarily by talking about having a degree or from things you’ve learned in class. The more you can show off the things that you’re really passionate about, the better your chances will be.
What is the Springworks team like?
Springworks is not a workplace. It is like a family of smart, curious, helpful and great co-workers. The organization understand the importance of empathy in the workplace.
At Springworks, I’ve learned the ability to communicate to a wide variety of stakeholders which is the most important skill a games designer can have. You can have the greatest ideas in the world but if you lack the ability to communicate them, then your product will suffer.